I’m creating a large bird cage and instead of loading up thousands of polygons to create the metal bars I tried to create a single texture with alpha channel. In Maya this works fantastic and was easy to do. But when I transfer the object from one program to the other… Not only does Unity not recognize Alpha (creating a white background instead), it doesn’t load the .tiff/targa’s from the source images folder - only Jpegs for some reason.
Also Jpegs with “White Is Luminence” selected does not become transparent.
I’ve looked at multiple guides/tutorials but it’s difficulty to find one that focuses on transfering the qualities of one program over to another…