Using an external dll targeted for .NETFramework > 3.5

I am working on a game using Unity3D version 5. The game should use strict business rules already programmed in a C# .NET4.5 engine. Using Xamarin/Mono, we hope to make this usable on windows, android, others… how can I use the already developed logic within Unity ??

You can’t without recompiling DLL for .NET 3.5. Not today.

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