Hey all,
Currently I’m trying to use an orbital transposer to orbit around an object. This works totally fine on stationary targets. However, the behavior breaks down when used on an object in motion. Specifically, the faster the object is moving, the more the behavior breaks down.
Currently, as the camera orbits around, it doesn’t fully “clear” the object, if that makes sense. Essentially the camera isn’t following the object closely enough, so it doesn’t begin drawing the rotation “circle” at the correct point behind the object.
I guess the solution I’m looking for is a way to make the camera stick closer to objects in motion. My current vcam setup for my orbit camera is an orbital transposer body component with standard settings other than no user input allowed. The aim component is a composer with standard settings other than a 0 on the soft zone width and height. I tried messing with the lookahead time on the aim component thinking that might help, but it didn’t seem to fix the issue.
I should note- the camera follow offset is being dynamically calculated off of the model’s dimensions- so this isn’t something that I would like to mess with. As I said, these work perfectly fine for all stationary scenarios, so ideally these values should work with the orbiting behavior as well.