Hello, it’s me again. As last time I write something with Unity for Android. Now the problem is, that I want to use functions tipical for Android (not only for C#, like last time) and I discover that I can’t. Though I’ve installed Android SDK and I can build project for this device, something is wrong, cause when I try to write using Android.content or something like that, editor and compilator does not recognize it, the type or namespace name ‘Android’ could not be found. As I said, I have SDK installed (Android 4.2 precisely), I have Unity3D able to create Android apps (what’s mean that the program know where the SDK is), and I don’t know what to do else. I supose I could do something in MonoDevelop in Tools > Add-in Manager and Install from file, but… I don’t know what exactly should I install…
It looks like I need some packages. But where get it?
I’ve, like always, searched for answear in Google, but there is information just about Java or about MonoDevelop without Unity (as here, where I would had to install MonoDevelop from begin). Indeed I start to doubt, is actually connection Unity+Android+C# realizable?
Somebody know what to do? I’m too confused already. I hope I didn’t forget about something important.
Thanx
Thank you for the accurate and quick answer! As I afraid it's not possible - such a shame. But good that is the way with plugins in Java - I've heard about it, but I wasn't sure is it appropriate for my case. I will read about it. Thanx ones more! :)
– Astroni