Hello, I want to use generic character which blink his eyes and do smiles also. What is best approach to do animation for vision os ? Can any one suggest me please. Its urgeny.Thanks!
At the moment, the best way to do this is to use skinned mesh animation. We are working on support for blend shapes, which is the more typical way to perform this kind of animation.
Ok, thanks for your reply.
Hi, I can see that we have Blend Shapes working in PolySpatial 2 now (Thank you!) and have been able to get them working with FBX files by disabling optimized meshes, however I’m getting errors for GLB/GLTF animation and can’t find a way around it. Any tips?
If you submit a repro case as a bug report (including the failing GLB animation) and let us know the incident number (IN-#####), we can take a look. We didn’t test the blend shape support with a huge range of different examples, so it’s likely that there are oversights in the implementation.
Hi, I have updated polyspatial version from 2.0.0 pre 9 to 2.0.0 pre 11, but now only objects that have skinned mesh renderer are visible and all others are not visible ? Why? All meshes have default layer. And scene is in mixed reality with unbounded camera.
I don’t know, but my first thought would be a material issue. Are you using shader graphs on the meshes that aren’t visible? If so, you could try reimporting the shader graphs and trying again. If that doesn’t work, please submit a repro case as a bug report and let us know the incident number (IN-#####) so that we can look into it.
I am only using urp lit shaders for all the meshes.