Hello Everyone !
I searched before about retargeting animation inside unity, and watched animation and avatar tutorials, but it seems that I can’t catch what is my issue.
I have one rigged character, I imported some mixamo animations on it without any issues, but now I bought another animation pack from the asset store, using a different rig Structure hierarchy I guess.
This is how I was doing : I import the new animation I would like to apply to my character, I will “Copy From Other Avatar” in the rig Tab and point to the avatar I am already using with the mixamo animations.
But when I do that, it says there is a mismatch transform Hierarchy, “Transform Hips for human bone Hips not found”, Which I think is because the rig that the new animation is on has a different structure / names than the one in place ( both rigs are humanoids ).
So My question would be, what am I doing wrong ? Do I absolutely need 100 % the rigs to match to have animation from different sources to work ? I thought retargetting process was made for that specific issue.
Thank you !