I’ve been spending a bit of time in Mocap, transferring from Max to Unity, and most of the time it works - but the current mocap on a current character I’m working on has me wanting to change the whole way I export to this elusive @animname file system which looks a lot easier than the way I’m doing it (I’m exporting the whole animation set as a single fbx).
Does anyone understand how this works - I can find little on it, and there’s proof it works, but I can’t get it there.