{
var Enemy : int;
var dusman : int[,];
var Probab : int;
for (var i = 1; i< 6 ; i++)
{
for (var j = 1; j< 6 ; j++)
{
dusman[i,j] = Enemy*.GetComponent(EnemyScript).Probab[j];*
-
}*
}
This is the code I use for defining spawn probabilities for enemies. I got 5 prefabs of enemy and all have “Probab1”,“Probab2” … to 5. I want to assign those numbers to “dusman” so for example it will be like dusman12 1 means first prefab and 2 means Probab2. I use 5 different probability variables for 5 different time/level.
But I got this error when I try to compile :
‘GetComponent’ is not a member of ‘Object’
I also assigned 5 prefab as collider to player object which includes these codes. Which defined as Enemy1,Enemy2,Enemy3.
Can anaybody help me where is the problem ? Thank You…