Using Assets from the Asset Store Non-Commercially

Hi everybody,
I’m completely new to Unity (and game developing), and I’m planning on using Unity to develop a game for an upcoming school project. Now, since I’m completely new to Unity (and its rules), I would like to know if it is possible for me to use assets from the asset store and the assets you can download from the tutorials to make a game that I won’t publish. I know if the creator of the asset allows it, I can sell the game, but if I were to use some assets from Unity itself and community members who haven’t given the correct authorization, would I be able to present the work as my own without getting in legal trouble?

Thanks in advance,
Dobiwobi

Also, sorry if this is the wrong section of the forums, I couldn’t find a section on legal matters.

I don’t know the legality but just generally it is never good practice to present work done by others as your own, even for school. It’s just a bad habit to get into.
For my stuff in class I always make sure people know (if they can’t tell by the quality) which is the stuff I’ve done & what was created by others.

What you are describing is basically plagiarism. You will be guilty of it by claiming the work as your own regardless of the consent of the author. Universities take this seriously and if you’re caught it can mean anything from deduction of marks all the way up to expulsion.

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No, what I meant by presenting as my own was presenting the finished work as my own. Of course I would give credit to the necessary people. What I’m asking is if I can use assets that aren’t allowed to be used commercially for the project, provided that I acknowledge that they weren’t created by me.

If its on the Asset Store its governed by its EULA.

In the simplest sense, Assets from the Asset Store whether free or paid can be distributed inside your Unity Builds legally. You don’t have to credit them. You cannot redistribute those Assets outside of a Unity Build.

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This is a school project though. His goal may be to eventually try to go commercial, but the school will want him to list the works that are not his for the sake of determining which parts to grade. So long as he does so he should be fine.

Though I would still ask the instructor if you’re allowed to use third party assets to augment the project to be safe.

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I would like to sell some products some day, but this is my first experience ever with game developing, so it definitely won’t be this one. Anyway, thanks for everybody’s replies! I’ll be sure to ask the instructor (when he/she’s assigned to me).

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This guys a keeper. Hope you stay around. So many new devs around here expecting to get rich on there first game.

The others are right , if it’s in the asset store you can distribute it a build. Free or paid. Just double check with your tutors and document very clearly what is yours and what is not.

My experiance (in a totally different degree) was schools didn’t care what the original source of the work was, as long as the source was properly documented. And there was sufficent original work to grade. In fact we often carried out literature reviews, which were essentially a summary of all the work already out there, before we started our own work.

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Thanks ^^! I’ll ask my instructor if it’s ok as soon as I meet them. Your help has been invaluable, thanks everyone!