I am using the AStarPathfinding library for a 2D project.
However my character is rotating so it looks like a thin sheet of paper (not what I want in a 2D game, it’s all right if it rotates on the X and Y axis however).
My second issue is that the character (“Seeker”) does not follow the entire path. It seems to only move along the X axis and not the Y axis. However when I use “draw Gizmos” I can see that the correct path has been drawn.
Got it partially working…now at least my character follows the entire path:
However it is still rotating along the y axis quite a bit. I would rather it only rotate along the z-axis (my project is on the x/y axis, so rotation along the z axis seems to keep it on that plane.
However if I try this in the “RotateTowards” method my object rotates correctly…but then does not change position at all