Using Autodesk.Fbx in Executable throws Autodesk.Fbx.Globals exception

Hello,

I have developed an own FBX exporter in Unity using the autodesk.fbx SDK.
I have done this by downloading the FBX Package into the project - then copying the code from the package folder into my asset folder and then removing the package again. By doing so, I was able to access the Autodesk.FBX namespace in my own scripts. All the DLLs of the fbx exporter are set to be created in editor and standalone build mode.

Furthermore, I downloaded and installed the Autodesk FBX SDK from the following web side: FBX SDK | Autodesk Platform Services.

When I now start the exporter in the editor - everything works fine. However, when I build an executable and run the exporter - the system throws the following exception: The type initializer for ‘Autodesk.Fbx.Globals’ threw an exception.

I have installed the same things on my PC as well - and there everything worked. Can it be that the Autodesk.fbx SDK only works when a version of visual Studio is installed on the PC? If that is the problem, why does the exporter work in the Editor mode?

Can anybody help me please? Thank you very much!

Best regards,
Lea

there is some runtime example here, does that work?