Using AutoType script on GUI.Label?

Hey all,

I found this neat little script on the UnifyWiki, which sort of types the text of a GUIText out like a typewriter.

var letterPause = 0.2;
private var word;

function Start () {
    word = guiText.text;
    guiText.text = "";
    TypeText ();
}

function TypeText () {
    for (var letter in word.ToCharArray()) {
        guiText.text += letter;
        yield WaitForSeconds (letterPause);
    }      
}

I would very much like to use this functionality in a GUI.Label, and my question is: can I do that?

I'm afraid I don't possess the necessary experience to adequately judge whether this is an actual possibility or just wishful thinking.

-Veliremus

Edit: Added code to let you add new words on: careful though, it will go a bit iffy if you call the AddText function too quickly before the other finishes, but i'm sure you can use it as an example to make a better one :)

var letterPause = 0.2;
var word = "Test"; // change this one in the inspector
private var currentWord = "";

function Start ()
{
    TypeText (word);
}

function AddText(newText : String)
{
    word = newText;
    TypeText(word);
}

private function TypeText (compareWord : String) {
    for (var letter in word.ToCharArray()) {
        if (word != compareWord) break;
        currentWord += letter;
        yield WaitForSeconds (letterPause);
        //for added fun, use this instead :D ...
        //yield WaitForSeconds(letterPause * Random.Range(0.5, 2));
    }  

}

function OnGUI()
{
     GUI.Label(new Rect(50, 50, 200, 30), currentWord);
}