Using Blender, only UV texture works in unity?

Hi, I want to know is there any other ways to do textures with Blender to unity? I had search the internet and there were all UV mapping. Because some plane mesh I don’t want to use UV mapping, is there a way to do one picture automatically on the plane? Thanks! :slight_smile:

Thank you, Kacer. I’ll explain more clearly for my problem. In Blender, I subdivide the plane to make some small hill on it, and I want to have texture on it. But if I use UV mapping, I need to copy the grass picture. I wonder is there other way to texture the plane (with subdivide to make some hills)?? If I use shader in unity, it didn’t show the texture, it only have one color (green), I don’t know why. Thanks! :slight_smile:

I did everything that he told me to do with the rigidbody, but he still won't jump.

1 Answer

1

I’m not exactly sure what your problem is, but when you export from any 3D application into Unity the textures are not exported with the model, you need to reassign the textures inside Unity after you have imported it.

If you want a plane with a texture on it in Unity, then, as far as i know, you can just drag the texture onto a plane you have made in Unity, then rescale the plane till it matches the aspect ratio of the texture itself.

In any case, its a good idea to always unwrap your models, as you dont know when you might want to use those texture Coordinates.