Hi, I want to know is there any other ways to do textures with Blender to unity? I had search the internet and there were all UV mapping. Because some plane mesh I don’t want to use UV mapping, is there a way to do one picture automatically on the plane? Thanks! ![]()
Thank you, Kacer. I’ll explain more clearly for my problem. In Blender, I subdivide the plane to make some small hill on it, and I want to have texture on it. But if I use UV mapping, I need to copy the grass picture. I wonder is there other way to texture the plane (with subdivide to make some hills)?? If I use shader in unity, it didn’t show the texture, it only have one color (green), I don’t know why. Thanks! ![]()
I did everything that he told me to do with the rigidbody, but he still won't jump.
– zaynehemingway