Hi all, i have a ball wich is controlled by mouse and torqued with keys…
I have a blob shadow projector casting shadow on the ground, under the ball…all work well
Now i want to do this, have a projector under the terrain to cast a shadow on the bottom of the ball, simulating ambient occlusion…
Do you think its a good idea ??
Also, i have read that using falloff with a projector texture will stop it from casting forward and backward…i use the falloff texture by default but the projector still cast shadow forward and backward, any toughts on this ? (you can see the exemple image)
Thanks for any help you can provide