Using Bluetooth Mouse on Hololens within a Unity App

Hi, I am a graduate student trying to make a fairly involved demonstration scene, or series of scenes, on the Hololens using Unity. I have run through all of the Microsoft Hololens tutorials and a number of the Unity game-making tutorials and have been reasonably successful with cut and paste scripting.

For my demonstration, a gaze cursor with air tap is not a feasible interaction method. Using a Bluetooth mouse as a cursor that follows the spacial mapping, as it does in the Windows shell on the Hololens, is exactly what I would like to do. I have seen this work in demonstrations and on various videos and require it for use in my thesis work. I am a designer and 3D modeler by trade, but am by no means a programmer. I’ve scoured the forums and tutorials, dug through the Holotoolkit and MRDesignLabs stuff for this and have come up empty-handed. Could anyone here assist me with this or point me in the right direction?

Did you get the bluetooth communication?