Using both generic and humanoid at the same time possibe?

HI I have a case where I have a few animations for a character that work well i Generic but they are not translated well in humanoid mode. The idea is to use generic for some specific animations and for all the rest use standard humanoid model. Is there a way of implementing that? The reason why animations are nat translated well is because orginal rigg has a bit diffrent bone structure but it works OK in most cases for standard animations
I wish i could drive bones with two systems and switch them depending on need

Look into transform mask. This allows a rig to be humanoid - with extra bones. The extra bones are masked so the base humanoid rig can be retargeted with humanoid animations, and the extra bones can still be animated.

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