We are planning a mobile game with 3D graphics, and we were going to use the standard physics engine
until Unity 4.3 came out and I came across this http://x-team.com/2013/11/unity3d-v4-3-2d-vs-3d-physics/
The gameplay is 2D, so the Z axis won’t be used anyway.
Should we go with Box2D on this one for better performance?
Any experiences,suggestions or ideas are welcomed.
Thank you for answering. We’ll have a crack at the built in 2D physics, can’t turn down a performance boost.
However they seem to have a lot less features compared with 3D, guess cause they are brand new, hopefully
they’ll be enough for now.