hi guys, i’ve created a nice looking pillar in maya and wish to use it in unity, however when i put it in it kinda goes between what it looks in maya high and low quality, ill post an image down below. It currently has 2 textues 1 is the texture itsefl and one is a bump(texture file). i tried setting it to bumped diffuse in unity but didnt have any lucK :/. thanks!
Do you have a light in the Unity scene? Normal maps generally look their best in a (moving) light.
Yea, i was going to say i know that bumps react from light but then i didnt write it becuase i wasnt 100% sure
but thers only a directional light(sun)

