Hi there,
I have a player, at rest.
His collider, may be touching another collider (for example wall, or water).
If this is the case, I want to move the player, so that his collider bounds, are outside of the object x, collider bounds.
If I know the position of the player and object
If I know the collider of the player and the object
How can I best insure my adjusted player position, has the player collider bounds outside of the objects collider bounds?