We use oncollision enter for entering. Exit for exiting. And stay for duration, from when collision occurred.
How do we work with items that are already collided from the game initialisation, to get information of colliders?
We have bounds.intersect, but that requires specific information of which object. What if we want to find out what is colliding with an object, but there has been no motion?
Because from my testing, oncollision stay does not work this way when they were touching from the beginning.
The goal would be, to use the collider to find out what is intersecting. Though .bounds requires you tell it the object that is intersecting, to see of true.
We want to know what is intersecting, anything at all. As if a collision is occuring.
But we have not moved an object into collision to trigger, the objects are already overlapping from the beginning.
We want to know, what is overlapping with our collider. Why is this so tricky? Should be simple.
Where is the method for this? Searching.Searching. Fail.