Hi.
I’ve got a few crates and boxes and the user drops objects into the crates.
Modelling and texturing a crate without a “top” on it is simple enough.
However, the box collider doesn’t recognise that the top of the crate is missing.
I tried using a mesh collider without convex turned on but that didn’t work either.
I ended up just importing one side of the crate into Unity, applying a box collider to that one side, and then assembling a crate in Unity - this way only the sides and bottom of the crate had a box collider around them and the internal volume of the crate was empty. But that seems like a bad workflow.
Looking for suggestions how you might drop an object into a crate, container, box, etc.
Thx