I’ve noticed that using this shader makes it so I can’t select objects in the scene view. What does shader have to do with scene selection? Can I work around this?
Actually, upon further investigation, it looks like it only allows selection via the backface of the model. Changing the Cull value doesn’t seem to fix this.
I’m on URP, Unity 2021.3.27.
Actually, I found it after poking through the shader file enough. There’s several _Cull properties, but I missed one that’s hidden in the inspector:
[Enum(OFF, 0, FRONT, 1, BACK, 2)] _SRPDefaultUnlitColMode("SPRDefaultUnlit Cull Mode", int) = 1 //OFF/FRONT/BACK
For some reason, this defaults to 1 (front-face culling) and is not visible in the inspector to change. Strange.