Using controller in-editor?

I'm using a Xbox 360 Wireless controller, and when I build a standalone executable, I'm able to run the game just fine using the controller, but when I just click "Play" in the editor, I receive no controller input.

Is anyone else having this problem? Is this a limitation of the editor? It is very difficult to debug input problems right now.

Thanks!

Apparently this was an undocumented fix in Unity 2.6.1. Upgrading from 2.6 to 2.6.1 causes xbox 360 joystick input to work in-editor as well as in stand-alone executable mode.