Using CreateAssetMenu attribute for Monobehaviour

Hello, is it possible use CreateAssetMenu attribute for Monobehaviour ? Thanks for help!

No, MonoBehaviours are components, not assets. What is your use case? Why the Add Component isn’t sufficient?

Let’s say it’s possible, then what [CreateAssetMenu] supposed to do with MonoBehaviours?

The only thing I could think of is…

Maybe make a prefab that has the component attached to the root GameObject?