Using custom physics shape for tilemap

I want to use custom physics shapes for my sprites to use in a tilemap. I created the custom shapes in the sprite editor and apply the changes. Added a TileMapCollider2D to the tilemap object and untick the Generate Physics Shape to prevent sprite importer to create physics shape. But doesn’t work.

In this page it seems like there are 3 modes for tile collider to create physics shape (none, sprite, grid) But I didn’t see these options, any idea ?
Thanks

The options None, Sprite, Grid are found against the Tile asset that corresponds to the sprite. These assets are generated when you drag your sprite into the tile palette. You probably just need to change the asset to Sprite to get it to use the custom physics shape.