I want to use custom physics shapes for my sprites to use in a tilemap. I created the custom shapes in the sprite editor and apply the changes. Added a TileMapCollider2D to the tilemap object and untick the Generate Physics Shape to prevent sprite importer to create physics shape. But doesn’t work.
In this page it seems like there are 3 modes for tile collider to create physics shape (none, sprite, grid) But I didn’t see these options, any idea ?
Thanks