Hi everyone. I’m currently working on a project that uses toon shaders, creating a similar effect to the “Walking Dead” or “Wolf Among Us” games, but have run into some troubles when dealing with the terrain’s trees. Created using Unity’s tree creation tool, when applying a simple shader with a lighting ramp, a message comes up indicating that the shader needs to have the words “bark” or “leaves” in the name, and the line: Dependency “OptimizedShader” = “OPTIMIZED_SHADER_NAME” in the code.
Is it a simple matter of changing small bits of the shader’s code (if so, how?) or am I going to have to use Unity’s standard tree shaders?
Thanks for your time!