Hi everyone,
I am the beginner of Unity. While I am doing about multi-player connection, I have a question.
I usually used video clip for understanding, but videoes on the Internet utilizes one model for networking multiplayer as a basic example.
However, what I want to do is that what if I want to do several models as an Input depending on my server statuses like the host or clients. For example, using a car model as a host player and the pedestrian model as client players. But, as far as I know, in the Network Manager function, they have only one Player prefab slot.
Even though there is a Registered Spawnable Prefabs function in it, both model is loaded at the same time when I run the game.
I assume there is a way to distinguish to load a proper model matching with the host or client players.
Please let me know how to do it …