Hi,
I’m working on a project where i need to use System.Drawing to be able to use the printer.
Now, there’s a problem on mac os x as System.Drawing seems to be using the lib gdiplus.dll.
Not that big of a problem as mono has their own implementation libgdiplus.dylib for mac.
But how do I make Unity look for libgdiplus.dylib instead of gdiplus.dll?
Both System.Drawing.dll and libgdiplus.dylib is in my Assets/Plugins (the Plugins folder seems to be special somehow)
I’ve tried adding an entry to the mono-config, both in Unity and the built app.
I’ve tried to rename the .dylib to .dylib.bundle and event to gdiplus.dll.
I’ve added a gdiplus.config that has the same entry as the dllmap-config in mono.
Not sure what else to try?
It works perfect on windows, but on mac I get a DllNotFoundException.
Thanks!