hey guys, i don’t understand how DX11 exactly work on unity (turn on)
does it require writing my own shaders ?
sorry if it’s a silly question.
There’s an option in player settings to turn it on: http://docs.unity3d.com/Documentation/Manual/DirectX11.html
However, the actual question is, what do you want DX11 for? I mean, if you don’t know what it is, you probably don’t need it ![]()