Hi we are using Unity 2021.3.10 and we where thinking about at least throwing a warning when we try to create classes when the sealed keyword is applicable by the compiler. But adding dotnet_diagnostic.CA1852.severity = warning to the .editorconfig sadly is not doing the trick.
I thougt that we have full c#7 support under the hood with .Net Standart 2.1 (which is enabled) so I expected this to be working.
Anything I am missing here? Would be awsome to have this feature available. We allready have changed the default script template to be sealed by default but in an optimal world we would like to not go one by one through all the code to refactor for sealed classes.
Any insides are appreciated.