Hi all,
As in the thread title - Unity crashes when using EmitParams for ParticleSystem.
I have tried to use it for both overriding the position and the startLifeTime of new particles (these were seperate tests)
In both cases Unity (hard) crashes. I can’t find anyhting in the issuetracker nor in the patch release notes.
Has anyone else experienced this?
Cheers,
Pieter