I wrote my own .dll for Networking Operations that I now would like to use within Unity.
But I’m not quite satisfied by adding a new Reference to each new MonoBehaviour Class I write.
So, what’s the best way to this? Is it even recommended?
I used the Search, but I didn’t find any post exactly describing my problem here.
Edit: Since I’m bad at asking questions, here’s the same question, rephrased:
Did anyone ever use external Libraries in Unity over Visual Studio? If yes, how did you “install” them?
What’s a managed Library? Maybe my missing knowledge about just those things results in giving too little information, sorry.
All I (usually) do is Build my libraries into a shared folder where all my projects get them from. Since I normally just use MonoGame this is what worked best for me during development.