Using "f" when working on terrains in Unity 4.1

Normally I’ve used “f” to make the area I’m pointing at on the terrain, the center of my rotation (and this wil also zoom in on the area). It worked great. But not now. Can anyone confirm that in Unity 4.1 this feature is broken, and maybe even point me to a solution? It will still try to center on something, but it for sure not the target I’m pointing at.

It works as expected for me in 4.1.

–Eric

I’m pretty sure the behaviour here is that it won’t focus to what you’re pointing at but rather at what object you have selected.

Thanks,
Chris

Same problem with 4.1.1f4…
Atleast compared to 3.5.6f4 its broken in the new version…

In the older version, you could

  • create new terrain
  • double click it to zoom out
  • point the terrain from far away and press F (and it zooms there)
  • if you zoom closer, F works, camera moves to the correct position where you are pointing

in the new version,

  • create new terrain
  • double click it to zoom out
  • point the terrain from far away and press F (nothing happens…maybe some raycast distance is too short?)
  • if you zoom closer, F starts to work, but it goes either half a screen off to wrong position or just wrong direction (or doesnt really move at all)

Well, I just received confirmation that this is indeed a bug, though my bug submission has been closed due to it already having been submitted by someone else. I just hope they will release a fix soon, as it is a pain working on the terrain without this feature working…
mgear: Yes, you describe the problem precisely! :slight_smile:

But I have the terrain selected, I’m trying to work on it :wink: