Kiwasi
August 24, 2014, 5:27am
1
If you are using the FaceBook SDK on the new beta you will get the following error on calling FB.Init()
Could not securely load assembly from https://integrated-plugin-canvas-rsrc.fbsbx.com/rsrc/unity/lib/sdk_5.1/CanvasFacebook.dll
UnityEngine.Debug:LogError(Object)
FbDebug:Error(String)
<LoadFacebookClass>c__Iterator9:MoveNext() (at Assets/Generic Scripts/Facebook/Scripts/FB.cs:396)
Solution below
Kiwasi
August 24, 2014, 5:30am
2
Open FB.cs
Go to line 380. Find the following code:
#if UNITY_4_5
var authTokenWww = new WWW(IntegratedPluginCanvasLocation.KeyUrl);
yield return authTokenWww;
if (authTokenWww.error != null)
{
FbDebug.Error("Cannot load from " + IntegratedPluginCanvasLocation.KeyUrl + ": " + authTokenWww.error);
authTokenWww.Dispose();
yield break;
}
var assembly = Security.LoadAndVerifyAssembly(www.bytes, authTokenWww.text);
#else
var assembly = Security.LoadAndVerifyAssembly(www.bytes);
#endif
Change it as follows (taking out the #if Unity_4_5
and everything in the else block)
var authTokenWww = new WWW(IntegratedPluginCanvasLocation.KeyUrl);
yield return authTokenWww;
if (authTokenWww.error != null)
{
FbDebug.Error("Cannot load from " + IntegratedPluginCanvasLocation.KeyUrl + ": " + authTokenWww.error);
authTokenWww.Dispose();
yield break;
}
var assembly = Security.LoadAndVerifyAssembly(www.bytes, authTokenWww.text);
I’m sure Facebook will catch it in a future version of the SDK
For Unity 5.1 users and Facebook 6.2.2. Expanding condition in FB.cs in line 411 with || UNITY_5_1 helped me.
#if UNITY_4_5 || UNITY_4_6 || UNITY_5_0 || UNITY_5