I was working on a game for a while, but then accepted that the idea sucked. Too much RNG and management to be enjoyable. However, it’s pretty useless as it is to me, since I never finished it, and wanted something that could make use of the effort I put into the project. So I was wondering if there were any good ideas people have that can make use of the code I developed.
I have a functional turn based combat system. The only thing it’s missing I can think of is units dying and non-placeholder images. You can target units depending on the type of skill, healing and buffing, speed determining turn order system, etc. Honestly, this is the main thing I care about keeping.
Leveling up system based off Fire Emblem, chance to increase a stat, and exceeding that guarantees 1 per an 100%.
Weapon ranks that are required for skills.
Character details for seeing their stats out of combat (Most likely would be changed up based on stats needed.)