The most straight-forward way would probably be to instantiate a button prefab for each one, then position it and add an onClick callback through script. I’ve posted a couple of snippets already that do exactly this; just check my post history if you want to see some code. =)
EDIT: Post history isn’t as easy to scan as I thought; here it is:
This confuses me a bit…i need to pull from server list all servers that are currently created my previous code allowed to pull the server’s name along with a button to connect to that server but that was with the old GUI
Ok, so the new uGUI works quite different than the old OnGUI() stuff. I would strongly advice you to watch Unity’s video tutorials on the topic before moving on. After that you’ll probably want to keep track of which rooms already have a button, and add and remove buttons as needed using Instantiate() and Destroy().
well i watched all the tuts on the new GUI none specify or go over rather, what im looking to do but thanks Senshi im going to try a few things out i know uGUI works differently just got to figure out my switch from old to new in a more complete form