Im trying to use two cameras at the same time. First cam is the FPSController camera and the second is an world view that shows the whole terrain from the top. The seond camera has an individual viewport rect. However, the FPS Controller camera is hiding the world view camera. Does anyone know a solution?
,Im trying to create an FPS with a camera that shows the world from the top. For that i created a camera some meters above the terrain. The player should be able to see the FPS camera and the upside camera. But somehow the FPSController camera “hides” the second camera. The second camera has an individual viewport rect, so it is only at the centre bottom of the screen to see. But it isn’t there. Does anyone know a solution?
Best regards
Niklas Englmeier
I understand you want to create a top down Map view. Use a Render Texture for that with the source of the Camera.