Using GetComponent to get Velocity of another RigidBody...

Stuck with this one. I need to know how to get the velocity of another rigidbody in the game…

//C#

Vector3 thatVelocity = someGameObject.GetComponent<Rigidbody>().velocity;

//unityscript

var thatVelocity : Vector3 = someGameObject.GetComponent(Rigidbody).velocity;

You don’t need GetComponent:

var velocity = otherObject.rigidbody.velocity; // C# and Unityscript

–Eric

Sorry, I missed your replies. Thanks. It was simpler than I thought!