Using GI with HDRP > Static vs dynamic meshes

It seems their is no more 'Light Map Static ’ option for your static meshes with the new HDRP.
I believe you should use ‘Contribute GI’ instead.

What about for dynamics meshes say for a rigged avatar, what option would you use with GI?
The same as for static meshes?
Confused…

Dynamic objects will receive GI via lightprobes but currently don’t (and never have) contributed dynamic GI.