I’m having an issue with using git with TextMeshPro in my Unity project. All project files in the “TextMesh Pro” folder are tracked, including the “TMP Settings” file under the “Resources” folder.
However, when cloning the project and opening it, none of the settings values are configured as they were! For example, the Default Font Asset shows as Missing even though it is right there in the project. Why is this happening?
Also, the materials do not keep their configuration for the shader. The come in as “Hidden/InternalErrorShader” and I have to manually switch them back to “TextMeshPro/Mobile/Distance Field”.
Any help with this is appreciated. Thank you.