I’m just looking to save a little testing time here, so please bear with me.
On iPhone games I’m not making everything rotate- so GUI= no Problem.
But Apple apparently have this awful rule that you should play every game in both orientations on iPad?
Hi5 Apple.
So in theory I guess that means that you cannot use Unity GUI stuff because doesnt it lock to one axis?
so a simple port from iPhone to iPad would involve possibly building a poylgon mesh interface using collision detection for input and a complete interface code rewrite?
Am I gettin’ this rite, or will Unity GUIElements rotate to any orientation?
Sorry if I sound confused, make no mistake, I’m getting there.
You don’t have to support both Landscape and Portrait orientations. My iPad game doesn’t.
But you do have to support the opposite, upside down orientation. This can easily be done with a few lines of code. Do a search, someone posted an example here not long ago.