Hello. I’m trying to use GZipStream in Unity3d. I’ve create project, where I’m using GZipStream (VS 2010, project .net version 3.5, Unity 3.5.6), compile as library, copy to Assets/ExternalLibraries. Everything works, but when GZipStream is ctreating, exception occurs.
System.DllNotFoundException: MonoPosixHelper
at (wrapper managed-to-native) System.IO.Compression.DeflateStream:CreateZStream (System.IO.Compression.CompressionMode,bool,System.IO.Compression.DeflateStream/UnmanagedReadOrWrite,intptr)
at System.IO.Compression.DeflateStream…ctor (System.IO.Stream compressedStream, CompressionMode mode, Boolean leaveOpen, Boolean gzip) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.Compression.DeflateStream:.ctor (System.IO.Stream,System.IO.Compression.CompressionMode,bool,bool)
at System.IO.Compression.GZipStream…ctor (System.IO.Stream compressedStream, CompressionMode mode, Boolean leaveOpen) [0x00000] in :0
at System.IO.Compression.GZipStream…ctor (System.IO.Stream compressedStream, CompressionMode mode) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.Compression.GZipStream:.ctor (System.IO.Stream,System.IO.Compression.CompressionMode)
at …