I was trying to use the new action-based XR Controller, but I can’t seem to get the hand animation to work.
The ‘custom right hand model’ is a prefab with an animator that has a blend tree with the parameters Trigger and Grip, but I don’t now how to acces / start the animation. It looks like red-outlined fields (see image) need some input, but what?
Following this topic as well, since my old XR Rigs were Device Based, (so was using InputDevice.TryGetFeatureValue etc. in my hand animation script) and I am in the process of trying to update my rigs to Action Based.