Using hand animations in XR Controller (Action-based)

Hello!

I was trying to use the new action-based XR Controller, but I can’t seem to get the hand animation to work.

The ‘custom right hand model’ is a prefab with an animator that has a blend tree with the parameters Trigger and Grip, but I don’t now how to acces / start the animation. It looks like red-outlined fields (see image) need some input, but what?

Thanks in advance from a Unity newbie.

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Following this topic as well, since my old XR Rigs were Device Based, (so was using InputDevice.TryGetFeatureValue etc. in my hand animation script) and I am in the process of trying to update my rigs to Action Based.

I have the same issue, was anyone able to solve it?

Me too - anyone able to use this feature of the XR Controller?

Yeah for sure, what gives? I’ll come back and post if I see anything explaining it.