Is there any way to use the height of a terrain to set the height of a game object? For instance, say that I want to have my object be 10 units above the terrain. How would I do this?
Use Terrain.SampleHeight().
–Eric
Is there any way to use the height of a terrain to set the height of a game object? For instance, say that I want to have my object be 10 units above the terrain. How would I do this?
Use Terrain.SampleHeight().
–Eric