Hi, I have a catapult in my project that needs to be used to fire cubes. At first I tried using an animation sequence to raise the catapult arm from its horizontal position to its vertical, rotating it 90 degrees in the X axis. This worked fine until I placed a projectile into the holder and what I found when testing the animation after this is that the projectile cube would clip through the catapult arm, even at slow animation speed. The catapult arm has a mesh collider and a rigid body and the cube has a box collider and rigid body.
Next I tried setting up a hinge point to get the catapult to fire with an invisible counterweight collision (no mesh renderer but still has mesh collider).
This has not worked as expected and when the cube is loaded onto the catapult arm, the arm starts to spin all over the place.
Any suggestions? Or any good tutorials on setting up a catapult?
I can include images if needed