Hey,
At the moment i have a series of planes set up in a straight line with hinges attached to them. This all works fine. What i’m also doing is i have a collider on the last plane which i can then click on and drag around. When it gets dragged i simply set the position of the gameobject to the worldspace position of the mouse coordinates. This causes all the hinges to react to it and bend around like a 2D rope. The issue is that i can pull the thing apart by moving the last gameobject to quickly and too far away.
Is there a better way to manipulate this without breaking all the constraints of the hinge joints?