Using Human Segmentation Stencil Texture (ARKit3)

Hello,

Im having some issues understanding how to use the stencil info displayed in the “HumanSegmentationImages” sample scene and apply it to my own applications.

I’m assuming that to use the stencil info I need to create a custom shader and use the stencil data in the custom shader but I just don’t know where to start…

Im fascinated by what we can do with ARKit 3 but just need a little help getting started.

Any and all help will be greatly appreciated!

join the club…please see my post Updates to HumanSegmentationDepthImages sample scene required

with a couple days of hackery and blitting was able to get something almost working but masking is very rough and I haven’t even attempted getting depth information yet!

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