Using ik costraint seems to offset the 3d model i'm working with

I followed the setup guide but i’m noticing an odd behaviour: while the model plays the idle animation correctly if no costraints are applied, as i enable a costraint the model is offset upwards. I fail to understand why, i tried various costraints configurations and i can’t figure it out: how does this happens? What am i doing wrong?

Bug video:

Bug package: MEGA

Hi,

I had a look at your project and this looks like a bug with humanoid characters used with animation rigging.
Setting the character scale to (1,1,1) seems to fix the issue.

I logged the issue in our bug database.

Here is a link to it if you want to follow on progress: Unity Issue Tracker - [Animation Stream] Using animation rigging constraint with humanoid character introduces an offset

Thanks :slight_smile:

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