I followed the setup guide but i’m noticing an odd behaviour: while the model plays the idle animation correctly if no costraints are applied, as i enable a costraint the model is offset upwards. I fail to understand why, i tried various costraints configurations and i can’t figure it out: how does this happens? What am i doing wrong?
Bug video:
Bug package: MEGA
Hi,
I had a look at your project and this looks like a bug with humanoid characters used with animation rigging.
Setting the character scale to (1,1,1) seems to fix the issue.
I logged the issue in our bug database.
Here is a link to it if you want to follow on progress: Unity Issue Tracker - [Animation Stream] Using animation rigging constraint with humanoid character introduces an offset
Thanks
2 Likes