Using imported blender model as a floor

Hello,

Is it possible to treat an imported model as a game object? I made a simple model of a race track on blender, and I want to be able to use it as terrain, and not have my characters fall through.

Thanks.

Edit: After a bit more investigating, I found out you just select the model go to component>add>physics and then add whatever physics component is needed.

Yes. Use “Mesh Collider”.

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Thank you, appreciate it.