I want to implement tire physics according to the content of this session.
I have a question in the lateral clamp section on page 24.
vector inertia_force_rotation_axis_vector = vehicle_inertia_matrix * force_rotation_axis;
As far as I can see, Unity can get Inertia Tensor (Vector3) and Inertia Tensor Rotation (Quaternion), but I don’t know how to make it into code instead of using InertiaMatrix.
Sorry for google translated english.